INTRO

brief description

Globe Tactics is a world domination game, where you build an empire for the purpose of taking over the world. It's a tactical army simulation game with more innovation and sweet spots than any other game we've ever played.

Globe Tactics is a turn-based strategy game in it's current form, the prototype that you see below. The prototype is a network pc game. We intend to enhance it, move it to the Azure™ cloud as a Blazor™ server app, and an Xbox™ console game, and build a community around it.

Yes, we want an Azure™ cloud version, and and Xbox™ version, but the pc version is not scheduled to be released. The pc version is a socket-based prototype. We want to promote the community, not peer-to-peer. The graphics upgrade depends on various factors, like funding.

With adequate funding, it can take various forms, including 4K animation on the Xbox™. It's current format in the prototype is more like a boardgame, with static units, even though the gameboard is a 3D globe. The globe spins, but the units have no animation.

The globe can be rotated in any direction, and you can zoom in and out to view he portion of the globe that you desire. It can be hidden until you explore it, like the fog of war, or not, and it can automatically spin to show you the current activity, or player-defined way points.

The gameboard is a 3D model, a globe that represents a planet in various resolutions, from 20 spaces to over a million spaces, or more, limited only by server computing power. You can use a fairly accurate model of Earth, or you can build your own globe to play on.

The World Maker allows you to select the resolution, draw the land masses, define the terrain on the land masses, and save your new world to play on. It can also generate a randomized world that no one sees before they explore it. Worlds can be shared and edited at will.

There are dozens of units, which represent typical real-world units, for land, air, and sea. All of the properties for the units, the seven terrain types, and dozens of game rules are all editable by the players, including which units are to be used, before the game begins.

The players selects the order of the units to be deployed. Each unit has a cost and a length of time to construct. All of which require the player to prioritize their needs with their resources, and bring their forces to bear to dominate the world.

The game can be played on a lower resolutions in hours, or it could be an MMO that never ends. You can play against the computer, or any combination of humans and AI opponents. The following images just give you a peek at the prototype.

I started this project nearly two decades ago. I love the newer technologies and can't wait to make it happen. If I didn't believe that it was a great game, I wouldn't waste my time on it. Globe Tactics already exists, and now it's time to share it with the world.

World Creator

the wizard guides you through the process

World Creator

Pick a Size

start with a water world with a desired number of triangles

Size

Draw Land

define the land masses, basically continents

Land

xx

draw the terrain types for the land masses

Terrain

Create a Game

players gather in the game lobby and chat

Game

Units

select unit types and set properties

Units

Game Rules

adjust the game rules as desired

Rules

Unit Details

modify the properties of any unit type

Properties

Terrain Details

also modify the properties of the terrain types

Details

Select a World

select the map to play on and start the game

Map

Select Units to Produce

add units to the production queue in deployment order

Deploy

Deployed Units

the first units deployed on a low resolution map

Deploy

Close Up

zoomed in on the units

Closeup

Engineer Cargo Hold

the cargo hold for the engineer unit

Engineer

Second Player

the other player deployed units in central america

Player

Unit Move

player selected the highlighted unit for moving

Move

Your Move

I need the Azure™ and Xbox™ assistance

I just realized that I took images from two different games; I launched it twice and took screen shots. I didn't start building this website content until 3 pm yesterday. Before that, there was a totally different website here.

I created this content specifically for you. No one else knows these webites are here. I own them, I have a company, I'm a professional Software Architect, I am legit, I'm simply not ready for anyone to see anything. This website will be taken down, shortly after you decide whether the allow me into your programs, and later replaced.

You can also see my Blazor™ server prototype deployed to Azure™, which already has the application framework, with the messaging functionality to drive the backbone of the game, here.

It has a brief flow to join a chat room. The details aren't important, and they don't specifically apply to Globe Tactics. It's just a prototype with chat messages and game command messages.

I need your assistance in bringing these applications to the market. I'll secure funding and build a team, but these programs, which you offer for Azure™ and Xbox™, are the next step, I need to tell backers that we're in. What do you say, Microsoft™, are we doing it?